Well, it’s been a long while since the last post. Sorry. The bad news is, the latest playtest, right before the long weekend, revealed a largish hole in the game that I really didn’t expect to find at this point. The good news is, I think I’m on the road to fixing it. Read more…
Here’s a guy who made a bunch of D&D monsters. In origami.
Credit where it’s due: You could run a blog for years and have people think you’re clever, just by stealing judiciously from BoingBoing, which is where I got this link.
While writing about stuff I like, I skipped something else I like because I wanted to save it for a separate post. This one. Because it’s something I like, but it contains something I didn’t like for Ultrablam. If you’d like to read the story of why I didn’t go there, and how I got from there to here, then read on!
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I just wrote a long post about something I didn’t like. I feel like I should post about some things that I do like, to sorta balance the cosmic scales.
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I know I keep talking about game development and software engineering. Sorry. But they’re two activities I engage in and when I find areas of similarity between them, it sort of catches my attention. Read more…