Weekend Update
February 8th, 2009
I’ve been writing and / or editing for a solid couple of hours tonight and I still have some time left to go. But I needed a break and thought, why not get a break and a blog post at the same time? I always enjoy posts like this one, and intended this blog to provide similar information. So here’s where things stand at the moment:
- 11,544 words. This includes notes to myself about what I need to be working on next, etc.. This isn’t an especially meaningful metric, but it’s a metric that I have.
- When I started this project, I used the name of a character from a card game we all play for the sample character. Once it became a goal of mine that someone who doesn’t come to my house would play this game, I thought I’d better get rid of her. After tonight, Security Jones should be excised from the manuscript.
- Two new sample characters, based on characters actually made during a playtest session have been introduced instead.
- The section on Attempts, the game’s primary task-resolution mechanic, is being completely overhauled. I hope that I’ll be finished with that by the end of the night.
- Some new ideas for Conflicts and Villian Combat at least added as notes, so as not to be forgotten.
- New rules for Experience->Confidence exchange
With a little luck, I’ll be able to read all of those new games soon.








Seems like we could make a “Collateral Smith” character… I’ll miss old “S.J”
I’m glad that you’re working so hard! I can’t wait for this to be a real thing!
@Jonak
Yeah, I’ll miss her too. Strangely, I’ll miss saying, “Security Jones!” in that “I’m makin’ waffles!” voice. As for it being real, this is what I was thinking of last night while we were watching Last Restaurant Standing. Thanks for reading, thanks for writing. It means everything to me that you care and support me so directly.
Hey Jason! Thanks for linking me in to see what this is about. I’m impressed with the site and with what I’ve read so far. I’ll keep watching, I’m excited for you!
Hey, thanks for stopping by! I’m hoping to get you in a playtest once I’m past the “Wow, that sure is broken, isn’t it?” stage. You’re the only member of a crucial playtest group for me – people who are experienced gamers but haven’t played this system yet.