Status Report
Hello, it’s time for another update. Got lots done this weekend, but still not enough to call myself finished. Here’s how things stand:
- 14,906 words. Major wordectomy still to come.
- Security Jones is still here. Can that girl infiltrate, or what? Who knew that a joke would end up being so costly to remove in terms of time and effort? Lesson learned. Though I must say that during the first playtest session, having a reference to a character that we all recognized was pretty valuable. Still not worth it overall. I could have used “Dimli the Dwarf” instead and everyone would still have known what I was talking about.
- I am nearly done with the section on Contests – phew! It makes sense on paper. I can’t wait to try it out in play.
- The section on Contests means that Combat should fall into place pretty easily when I get there. We’ll see.
- Rewrote the section on helping entirely.
- Rewrote the section on Complications entirely.
Things are coming along pretty well. A lot of thinking about Contests all sort of fell out onto the keyboard tonight. I know it will need more massaging, but I think the basic tenets are strong. The game grows incrementally more complex as I go along. It will never be the 1-page RPG I envisioned so long ago, but I think it’s going to be a lot better than that game could have been. I am heartened by the fact that the ramifications of complexities doevetail nicely with each other and the primordial mechanics – I think that means that the more complex mechanics work. Only playtesting will say for sure.
I have some hope that I’ll have the section on Combat revised by the time my brother gets here. It’s a stupid, arbitrary, artificial deadline with no validity at all. But I want to show my little brother this cool thing I’m working on, see?






