Dilemma resolved
Ok. I’ve made up my mind re: The Dilemma. I’m not going to read any new games until I’ve completed rewites on the following:
Combat (Villain combat particularly)
Contests
The new Trust mechanic
I will continue to write about games that influenced me, and read from them as necessary to comment on them, but I will not be reading new systems until I’m further along with my own work.
Just for the record, that means the following games will go unread until my stated goals are accomplished:
Houses of the Blooded
A Wilderness of Mirrors
The Committee for the Exploration of Mysteries
Sweet Agatha
Since it’s frequently interesting to compare predictions with real outcomes, I’m making my predictions as to which of those goals will prove the most difficult. Trust should be a snap. I’m already pretty sure how to fix it and just have to write it up. Contests will take some more doing. I need to maintain uniformity with the already-working uncontested mechanic, while offering something more to the player in terms of fun and feel. Once contests are done, combat should follow pretty swiftly on its heels, because combat is just a type of conflict.
Even as I write this I can feel the dull pain in my forehead, temporal echoes of my future self whacking my head in despair over how wrong I am. Was. Wam. Time travel metaphors are a pain in the ass.






