Sweet!
So, I’ve been through a couple of playtest sessions on my game now. The first one went so smoothly that I couldn’t believe it. I thought I was done. Seriously. It went so well that when I brought it out again for a second run, I was shocked when problems were revealed. After I recovered from the trauma of discovering that I wasn’t, in fact, perfect, I collected a healthy number of to-dos, which I’m still busily doing.
What’s cool is that since that second playtest, the players in my regular weekly game (we’re playing Changeling right now) have at least twice asked if they could have one of the features from my game in that game. That’s good. That means that the feature A) made sense and B) was fun. That’s great. That’s playtesting that took place in a different system. Yay.






